

Shaman gets better Summons than either Cleric or Druid since it combines Animate Dead at lvl5 (spell level 3) which is the first good Summon with Lizards, Leopards, Manticores, and Smilos which all outclass what Cleric has going on. Iceplant and Medium Armor helps you survive better in melee, especially since you'll be Hexing/casting first round. Not sure I'd bother mounting since you don't want to burn Feats on protecting your Mount (and you end up with Frightful at 15 which is no bueno with Mount) and I went for the Save/Lore Racial to keep Falchion (so can't really fit in Mobility). Also lets you use your Mythics on Favorite Meta instead of Abundant.
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Those abilities free up a lot of spell slots and Divine Power scales up to +6/+6. Wildland trades Cam's Weapon Enchants for a (full!) pet and it gets Wandering Hex (and at level 16 two Wandering Hexes) that Cam doesn't which lets you go even deeper into Secret Metamagic (non-spontaneous class) and using a Hex on Dazzling.Īn Orc Shaman can use Falchions which ends up really good to multiply all the Enlarge and Divine and Bane Effects Battle Spirit gets: Shaman unlocks Barkskin at 3 while Alch doesn't get until 4. The Ranger's Barkskins are late (and you want those slots for Vitals or other Ranger unique spells) and you want to save Alchemist spells for Infusing Personal stuff. I'd probably go Demonslayer if I were taking 20 levels of Ranger and grab Hunter's Bond instead, though. I would go Paladin 20 except I hate the thought of a halfling riding a horse.Ĭould do Freebooter 20 I suppose. I don't want to delay Mark of Justice any more than I absolutely have to.

I'm only grabbing 3 levels of Cav, the first before going Paladin then 2 more after Paladin level 11 (to get Shatter at level 13). Could possibly go Vanguard instead of Deliverer for extra teamwork stuff though will give it some thought. I'm not going Rowdy for the extra sneak, I'm going for it for Vital Strike, Vital Force, and level 4 Debilitate. The Rowdy/Deliverer will not be taking much aggro as an enlarged 2nd-line Vital Striker I ran Seelah as the same party role (but different classes) through a complete run and she didn't get much AI attention despite her relatively bad AC (most of it was taken by my archers or front line).

out though, getting an alchemical bonus+3 to hit/damage aura sounds pretty fun. If I were to drop one character to fit in a Wildland Shaman, it would be the Incense Synthesizer and in that case I would reroll the Cleric into an Ecclesitheurge of Sarenrae or Gozreh. I might take a Shaman as well as a Cleric/Oracle, but not instead of one. etc.), the lack of domains is not compensated for by hex access, and channel energy is a big miss, especially if any shadows or undead waves turn up early. I found that despite getting Barkskin (which the Alchemist and Ranger will both get anyway) the spell list is not as useful as the cleric's is for the role I want (only 1 cast of Magical Vestment at 3rd level for example, also no Divine Shield, Archon's Aura, Crusader's Edge, etc. It doesn't really fit for the role I want this character to do. It helps that the 'Mythic Power' track is a banger.I've tried the Wildland Shaman out. The end of acts 1, 2, and 4 particularly can really make you feel like the mythic hero (or villain, I suppose) that you're supposed to be. In comparison I think one of my favorite things about Wrath are the big plot moments. Still enjoy the game, and have played it numerous times, but I rarely finish it because the main plot is so disappointing. And the broad strokes of the game's plot would literally not change if you told Berath to fuck off and let yourself die. The fact that you don't ever actually fight the antagonist when 90% of the game's systems revolve around combat feels pants-on-head stupid to me. get him to destroy the world instead? Otherwise it's just some slight ending slide changes. You follow him across the map just to watch him do his thing, and the biggest influence you can have is. Eothas is going to smash the wheel, and it doesn't matter how you feel about it. The fact that you have very little influence on the primary antagonist.
